Making TFS better or what is TITS?

Those days me and my team work very hard toward new version of “The System”. This includes massive refactoring of all solutions, hard work with TFS (which not restricted to only adding files, but also deleting, moving, etc. other words, all stuff, which TFS is not really love). Because of this, we need a bunch of handy tools to make our dreams come true and to decrease unnecessary number of clicks inside Team System Explorer and Visual Studio. You do not really think, that we have no tools to make our everyday job easier. We have. However, we never package and release it. Let me introduce “TITS” – Tools, Invaluable for Team System. This suite I’m planning to release as another open source project within couple of months.

TITS - Tools, Invaluable for Team System

What “TITS” includes? First of all –

“QOF” – Quick Open File

QOF - Quick Open File

This tools is absolutely invaluable if you have big solutions. While all it knows to do is to search. But, wait, what’s wrong with build-in search of Visual Studio? First of all, it does not search Solution items and files, are in solution directory, but not in project. Also it cannot fix your typos and errors. Also it does not know to move you quickly to found solution item in Solution Explorer or in Source Editor.

Basic set of QOF features:

  • No mouse – open any file
  • No mouse – locate any file in solution explorer
  • Highlighting found items
  • Multiple files open
  • Filter by source files only, resources, owner or any other kind of filters
  • Search inside TFS, including history, changesets, shelves (either private and public)
  • …and much much more

Next tool is:

“WIBREW” – Who Is Breaking What

WIBREW - Who is breaking what

Absolutely invaluable tool to know who actually breaking what file inside TFS. For example, I do not want to lock files, while I still want to know who holds what file. TFS provides such feature out-of-the-box, however from command prompt only. You can add it even as macro. Like this:

WIBREW for poor people

However it not user friendly and impossible for use, ‘cos it looks as following:

WIBREW for poor people in action

You do not know what actually developer doing, where and why. With “WIBREW”, you can know:

  • When developer started to break files
  • What exactly he’s doing
  • Is the breaking file locked or now
  • Where the developer breaks it (workspace and computer name of the user)
  • …and much much more

Another tool is:

“WITCH” – What I have To Check-in

If you ever worked with Team Force, you know what this tool is doing. It shows you a preview of all changed files, you’ll check-in. For some reason, TFS has no such feature. Let’s imagine, that your work method is to check out everything, change something and check-in only changed files. Until here TFS does everything, however if you want to preview changeset (for example in order to compare with “WIBREW” output), you can not. Here “WITCH” comes to help.

[Here should be a screenshot of “WITCH”, but it looks exactly the same as “WIBREW” with shameless blurring]

Another invaluable tool is:

“VOCUS” – VOid CUstom Settings for check in

This tool is absolutely UI-less. It allows developers to work with their own custom settings in Visual Studio, while for check-in and check-out it format all documents, according predefined custom settings (for example indentation). How many times, you tried to merge files, when all the difference is indentation it tab size? Well, this tool solves this problem.

VOCUS – VOid CUstom Settings for check in

It stores custom settings for each user (BTW, it also makes able for each developer to restore his settings fluently in any computer) and reformat documents on check-in action toward corporate settings, when on check-out toward custom developer’s setting.

“SHMOC” – SHow MOre Code

This is not actually tool, works with TFS. It rather works with your Visual Studio Development Environment. It’s UI-less as well and makes able to hide and restore all docking windows in VS. It makes you able to write in “Dark Room” mode (which is full screen, distraction free environment) and return to Visual Studio within one button press. It can also change VS color scheme, if required.

“SHMOC” – SHow MOre Code

There are some other tools should be inside this suite, however, I still have no names for them :) Also, if you have something interesting, and you want to contribute it to this suite, you’re highly welcome.

PS: This blog is about code, but this post is 6th in row without even one line of code, so I have to fix it as soon as possible. Thus, I’ll example how WIBREW works under the hood. Other words, small example of how to work with TFS API from Visual Studio plugin.

First of all, as in any VS plugin, you need to acquire DTE2 application object:

_applicationObject = (DTE2)application;
_addInInstance = (AddIn)addInInst;

When you have it, you need to detect what TFS server you’re working with and what are user credentials for this session. The common problem of WIBREW for poor men, was how to work with this tool over VPN (when your connected session is only inside VS). So each time, you tried to run it, you had to enter your domain credentials – very inconvenience way of work.

In order to prevent it, let’s ask your environment about Team Foundation information:

private TeamFoundationServerExt _tfsExt;

_tfsExt = (TeamFoundationServerExt)_applicationObject.GetObject("Microsoft.VisualStudio.TeamFoundation.TeamFoundationServerExt");

Also, you can be notified when your work project context was changed. To do this, just subscribe to ProjectContextChanged event and handle it inside:

_tfsExt.ProjectContextChanged += OnProjectContextChanged;

public void OnProjectContextChanged(object sender, EventArgs e) {
         if (!string.IsNullOrEmpty(_tfsExt.ActiveProjectContext.ProjectName)) {

Now when we know, that we have out active project context, all we have to do is to ask about changes

private VersionControlExt _vcExt;

_vcExt = (VersionControlExt)_applicationObject.GetObject("Microsoft.VisualStudio.TeamFoundation.VersionControl.VersionControlExt");

Inside VersionControlExt object you have following self-descriptive properties and methods: FindChangeSet, History, PendingChanges, SolutionWorkspace etc. however it works only with TFS solution explorer. To handle pending changes for the project without tickling TFS, we can use it internal methods. All the difference is with references. To work with Visual Studio TFS explorer methods, you should reference:
Microsoft.VisualStudio.TeamFoundation.dll, Microsoft.VisualStudio.TeamFoundation.Client.dll and Microsoft.VisualStudio.TeamFoundation.VersionControl.dll, while working with TFS API directly, use Microsoft.TeamFoundation.dll, Microsoft.TeamFoundation.Client.dll and Microsoft.TeamFoundation.VersionControl.dll from [PROGRAM FILES]\Microsoft Visual Studio 9.0\Common7\IDE\PrivateAssemblies\. Just like this:

VersionControlServer _vcs…_vcs = (VersionControlServer)_server.GetService(typeof(VersionControlServer));…var _sets = _vcs.QueryPendingSets( new[] { new ItemSpec(serverPath, RecursionType.Full) }, null, null);…foreach (PendingSet set in sets) {…
//Get everything you need here

We done. It’s very easy to work with Team System from inside Visual Studio. Also it’s very easy to build useful tools, not built by Microsoft for some reason :)

Have a nice day, be good people and wait for me to beatify sources before releasing as another Open Source application.

Action required: Smart Client development present and future

Are you in Israel 11-February evening? Are you smart client developer and think, like me, that “cloud thingy” is just like Playboy girl, whom you never know what surprises might be waiting for you underneath? If so, you are invited to attend “Smart Client development present and future” session,  will take part in Yad leBanim house in Ness Ziona (9, Habanim str., Ness Ziona).

image 
© Apple store at iMall in Tampa Bay, FL (by Nick Starr)

What we’ll speak about? Net 3 hours of smart client development, which includes WPF for infotainment, WPF for Line-Of-Business, WPF for weak netbooks, running Windows 7 Ultimate. DirectX bridge to enhance user experience. Future of .NET framework, including aspects oriented and modular, yet strong type programming, that you can already use today with some tricks, will be explained. We’ll speak with odd devices, by using some build-in core interfaces from next generation device framework. And much-much more.

Everything is possible 11th February evening, even tits, which will be shown during this session. So it worth to attend. Number of places is limited, so first registered – first served.

See you there

Register to attend “Smart client development present and future” >> (RSVP at Facebook)

Did you know, that 11th February is traditional founding date of Japan at 660BC. Also first session of US senate was opened to the public at 1794. While in 1916, Emma Goldman was arrested for lecturing on birth control and at 1953 Soviet Union broke off diplomatic relations with Israel (1964 the same thing was done by the Republic of China with France). It going to be interesting evening :)

Nifty time savers for WPF development

I just published an article on Code Project, that explains how to use my latest FM USB library for building real world software radio receiver with WPF. There I referenced to some nifty WPF time savers, I’m using for everyday development. So, today I want to share those code pieces with you.

Software radio reciever screenshot

Binding time savers

Want to use following syntax for set binding in code?

Presets.SetBinding(ListBox.ItemsSourceProperty, _device, "Presets");

This piece of code sets binding to Preset DependencyObject, which is Listbox and connects ListBox.ItemsSource dependency property with “Presets” property of CLR object _device. How it done? Simple, as usual

[DebuggerStepThrough]
public static BindingExpressionBase SetBinding(this DependencyObject target, DependencyProperty dp, object source, string path) {
   Binding b = new Binding(path);
   b.Source = source;
   return BindingOperations.SetBinding(target, dp, b);
}

But what to do when we need a converter? Simple:

[DebuggerStepThrough]
public static BindingExpressionBase SetBinding(this DependencyObject target, DependencyProperty dp, object source, string path, IValueConverter converter) {
   Binding b = new Binding(path);
   b.Source = source;
   b.Converter = converter;
   return BindingOperations.SetBinding(target, dp, b);
}

However to use this method, we need to create special object, which implements IValueConverter. Whey not to do it generically? Like this:

SignalTransform.SetBinding(ScaleTransform.ScaleYProperty, _device.RDS,"SignalStrength", new ValueConverter<byte, double>(b => { return 1-(b / 36d); }));

But we need this special handy ValueConverter class. What’s the problem? Here come the king:

public class ValueConverter<TIN, TOUT> : IValueConverter {

   public ValueConverter(Func<TIN, TOUT> forwardConversion) {
      ForwardConversion = forwardConversion;
   }

   public ValueConverter(Func<TIN, TOUT> forwardConversion, Func<TOUT, TIN> reverseConversion) {
      ForwardConversion = forwardConversion;
      ReverseConversion = reverseConversion;
   }

   public Func<TIN, TOUT> ForwardConversion { get; set; }

   public Func<TOUT, TIN> ReverseConversion { get; set; }
   public object Convert(object value, Type targetType, object parameter, CultureInfo culture) {
      try {
         var in1 = Object.ReferenceEquals(value, DependencyProperty.UnsetValue) ? default(TIN) : (TIN)value;
         return ForwardConversion(in1);
      } catch {
         return Binding.DoNothing;
      }
   }

   public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) {
      try {
         var out1 = Object.ReferenceEquals(value, DependencyProperty.UnsetValue) ? default(TOUT) : (TOUT)value;
         return ReverseConversion(out1);
      } catch {
         return Binding.DoNothing;
      }
   }

}

Isn’t it really simple? But what to do with ugly App.Current.Dispatcher.BeginInvoke((SendOrPostCallback)delegate(object o)…? Use dispatcher time savers.

Dispatcher time savers

Don’t you ever want to do this in order to make context switching between UI thread and other application thread in WPF?

this.Dispatch(() => {… DO SOMETHING IN UI THREAD …};

Now you can (with default and preset DispatcherPriority:

public static DispatcherOperation Dispatch(this DispatcherObject sender, Action callback) { return sender.Dispatch(DispatcherPriority.Normal, callback); }

public static DispatcherOperation Dispatch(this DispatcherObject sender,  DispatcherPriority priority, Action callback) {
   if (sender.Dispatcher == null) return null;
   if (sender.Dispatcher.CheckAccess()) {
      callback();
      return null;
   } else {
      return sender.Dispatcher.BeginInvoke(priority, callback);
   }
}

Nice, isn’t it? But what to do if we do not want to set binding, but we do want to be notified about property change of dependency objects?

Bindingless handlers time saver

Let’s assume, that we have “Tune” UIelement, which has Angle property, but not exposes PropertyChanged event (like it done with Rotary custom control by Expression Blend team… Designers, you know… :)

However I want to be able to add handler for Angle dependency property changed event and do something when it changed. Like this:

Tune.AddValueChanged(RotaryControl.RotaryControl.AngleProperty, (s, ex) => {
   _device.Tune(Tune.Angle > _prevTune);
   _prevTune = Tune.Angle;
});

Here comes our time saver for this purpose:

public static void AddValueChanged(this DependencyObject sender, DependencyProperty property, EventHandler handler) {
   DependencyPropertyDescriptor.FromProperty(property, sender.GetType()).AddValueChanged(sender, handler);
}

But if we add handler we should be able to remove it too.

public static void RemoveValueChanged(this DependencyObject sender, DependencyProperty property, EventHandler handler) {
   DependencyPropertyDescriptor.FromProperty(property, sender.GetType()).RemoveValueChanged(sender, handler);
}

Now we done with some of my nifty helpers. And last, but not the least:

All times question: how to scale ranges

Here is how :)

public static double ToRange(this double value, double minSource, double maxSource, double minTarget, double maxTarget) {
   var sr = maxSource – minSource;
   var tr = maxTarget – minTarget;
   var ratio = sr / tr;
   return minTarget+(value / ratio);
}

Now we can connect them and get something like this:

Volume.AddValueChanged(RotaryControl.RotaryControl.AngleProperty, (s, ex) => {
   DirectSoundMethods.Volume = (int)Volume.Angle.ToRange(Volume.CounterClockwiseMostAngle, Volume.ClockwiseMostAngle, -4000, 0);
});

Isn’t it brilliant?

Have a good day and be sure to read and rate my last article on Code Project :) Be good people.

Audio CD operation including CD-Text reading in pure C#

Recently we spoke about reading radio data in C#, however as in any vehicle we have also CD players. So what can be better, than to have an ability to play CDs while being notified about track name, gathered from CD-Text?

image

So, let’s start. First of all, I want to express my pain with MSDN documentation about CD-ROM structure. Documentation team, please, please, please update it. First of all it is no accurate, then there are a ton of things missing. However, “À la guerre comme à la guerre”, thus I invested three days in deep DDK research.

Before we can do anything with CD-ROM, we have to find it. I took the same approach as I used for HID devices. Let’s create a device

[SecurityPermission(SecurityAction.InheritanceDemand, UnmanagedCode = true)]
[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
public class CDDADevice : SafeHandleZeroOrMinusOneIsInvalid, IDisposable, INotifyPropertyChanged {

Internal constructor for security reasons

[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
internal CDDADevice(char drive) : base(true) {
   findDevice(drive);
}

And a find method itself

[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
private void findDevice(char drive) {
   if (Drive == drive) return;
   if (Native.GetDriveType(string.Concat(drive, ":\")) == Native.DRIVE.CDROM) {
      this.handle = Native.CreateFile(string.Concat("\\.\", drive, ‘:’), Native.GENERIC_READ, Native.FILE_SHARE_READ, IntPtr.Zero, Native.OPEN_EXISTING, Native.FILE_ATTRIBUTE_READONLY | Native.FILE_FLAG_SEQUENTIAL_SCAN, IntPtr.Zero);
      if (this.handle.ToInt32() != -1 && this.handle.ToInt32() != 0) this.Drive = drive;
   }
}

Where GetDriveType and CreateFile are win32 methods with following signatures

[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
[DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
internal static extern DRIVE GetDriveType(string drive);
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
[DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
internal static extern IntPtr CreateFile(
      string lpFileName,
      uint dwDesiredAccess,
      uint dwShareMode,
      IntPtr SecurityAttributes,
      uint dwCreationDisposition,
      uint dwFlagsAndAttributes,
      IntPtr hTemplateFile);
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
[DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
internal static extern bool CloseHandle(IntPtr hHandle);

Also, we need some constants

internal enum DRIVE : byte {
   UNKNOWN = 0,
   NO_ROOT_DIR,
   REMOVABLE,
   FIXED,
   REMOTE,
   CDROM,
   RAMDISK
}

internal const uint GENERIC_READ = 0×80000000;
internal const uint FILE_SHARE_READ = 0×00000001;
internal const uint OPEN_EXISTING = 3;
internal const uint FILE_ATTRIBUTE_READONLY = 0×00000001;
internal const uint FILE_FLAG_SEQUENTIAL_SCAN = 0×08000000;

Now, when we have our cdrom handle in hands, we can read it’s Table Of Content. Now, thing become harder because of the fact, that we have to use very complicated platform method:

[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
[DllImport("kernel32.dll", EntryPoint = "DeviceIoControl", SetLastError=true)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool DeviceIoControl(
   [In] IntPtr hDevice,
   IOCTL dwIoControl,
   [In] IntPtr lpInBuffer,
   uint nInBufferSize,
   IntPtr lpOutBuffer,
   uint nOutBufferSize,
   out uint lpBytesReturned,
   IntPtr lpOverlapped);

When thing are generic it’s good, however this one is, probably, most generic method in Win32 API. You can do anything with this method and you never know what to expect in lpOutBuffer :)

However, as I told earlier, I invested three days in investigations and researches (tnx to DDK documentation team) and now things become to be clearer. We need to get CDROM_TOC. It done by invoking IOCTL_CDROM_READ_TOC call

uint bytesRead = 0;
TOC = new Native.CDROM_TOC();
TOC.Length = (ushort)Marshal.SizeOf(TOC);
var hTOC = Marshal.AllocHGlobal(TOC.Length);
Marshal.StructureToPtr(TOC, hTOC, true);
if (Native.DeviceIoControl(this.handle, Native.IOCTL.CDROM_READ_TOC, IntPtr.Zero, 0, hTOC, TOC.Length, out bytesRead, IntPtr.Zero)) Marshal.PtrToStructure(hTOC, TOC);
Marshal.FreeHGlobal(hTOC);

But, not too fast. CDROM_TOC contains array of TRACK_DATA with unknown size.

typedef struct _CDROM_TOC {  UCHAR  Length[2];  UCHAR  FirstTrack;  UCHAR  LastTrack;  TRACK_DATA  TrackData[MAXIMUM_NUMBER_TRACKS];} CDROM_TOC, *PCDROM_TOC;
typedef struct _TRACK_DATA {  UCHAR  Reserved;  UCHAR  Control : 4;  UCHAR  Adr : 4;  UCHAR  TrackNumber;  UCHAR  Reserved1;  UCHAR  Address[4];} TRACK_DATA, *PTRACK_DATA;

P/Invoke it! But how to marshal unknown array? We should create wrapper object. Also there is very fun BitVector, used in this structure! What’s the problem? Pin it with some Math!

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

public class CDROM_TOC {

   public ushort Length;

   public byte FirstTrack;

   public byte LastTrack;

   public TRACK_DATA_ARRAY TrackData;

}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

public struct TRACK_DATA {

   public byte Reserved;

   public byte bitVector;

   public byte Control {

      get { return ((byte)((this.bitVector & 15u))); }

      set { this.bitVector = ((byte)((value | this.bitVector))); }

   }

   public byte Adr {

      get { return ((byte)(((this.bitVector & 240u) / 16))); }

      set { this.bitVector = ((byte)(((value * 16) | this.bitVector))); }

   }

   public byte TrackNumber;

   public byte Reserved1;

   public uint Address;

}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

internal sealed class TRACK_DATA_ARRAY {

   internal TRACK_DATA_ARRAY() { data = new byte[MAXIMUM_NUMBER_TRACKS * Marshal.SizeOf(typeof(TRACK_DATA))]; }

   [MarshalAs(UnmanagedType.ByValArray, SizeConst = MAXIMUM_NUMBER_TRACKS * 8)]

   private byte[] data;

   public TRACK_DATA this[int idx] {

      get {

         if ((idx < 0) | (idx >= MAXIMUM_NUMBER_TRACKS)) throw new IndexOutOfRangeException();

         TRACK_DATA res;

         var hData = GCHandle.Alloc(data, GCHandleType.Pinned);

         try {

            var buffer = hData.AddrOfPinnedObject();

            buffer = (IntPtr)(buffer.ToInt32() + (idx * Marshal.SizeOf(typeof(TRACK_DATA))));

            res = (TRACK_DATA)Marshal.PtrToStructure(buffer, typeof(TRACK_DATA));

         } finally {

            hData.Free();

         }

         return res;

      }

   }

}

Fuf, done. The code is rather self explaining, we just “tell” marshaler, that we have byte array, while calculating pointers to pinned object to get actual value and marshal it back. So, now we have TOC. So, we know how many tracks we have and addresses to data chunks inside the CD.

But it now enough to understand where our tracks. CD-ROM structure is very tricky. There we have blocks or sectors (which is the smallest chunks of data), so we have to convert bytes into sector addresses. Each block is 2352 bytes in RAW mode, while address value inside TRACK_DATA points us to layout address with is sync, sector id, error detection etc… So, in order to convert TRACK object into actual track number on disk, we have to stick to following method

public static int SectorAddress(this TRACK_DATA data) {

   var addr = BitConverter.GetBytes(data.Address);

   return (addr[1] * 60 * 75 + addr[2] * 75 + addr[3]) – 150;

}

Now, when we know numbers of tracks, we also know start and end sector, disk type and other useful information we are ready to twist it a bit and read CD-Text (if there are and your CD reader supports it).

So, coming back to our favorite method DeviceIoControl, but this time with IOCTL_CDROM_READ_TOC_EX control.

bytesRead = 0;           
TOCex = new Native.CDROM_READ_TOC_EX {

   Format = Native.CDROM_READ_TOC_EX_FORMAT.CDTEXT

};

var sTOCex = Marshal.SizeOf(TOCex);

var hTOCex = Marshal.AllocHGlobal(sTOCex);

Marshal.StructureToPtr(TOCex, hTOCex, true);

var Data = new Native.CDROM_TOC_CD_TEXT_DATA();

Data.Length = (ushort)Marshal.SizeOf(Data);

var hData = Marshal.AllocHGlobal(Data.Length);

Marshal.StructureToPtr(Data, hData, true);

if (Native.DeviceIoControl(this.handle, Native.IOCTL.CDROM_READ_TOC_EX, hTOCex, (ushort)sTOCex, hData, Data.Length, out bytesRead, IntPtr.Zero)) Marshal.PtrToStructure(hData, Data);

Marshal.FreeHGlobal(hData);

Marshal.FreeHGlobal(hTOCex);

Looks too simple? Let’s see inside CDROM_READ_TOC_EX structure. It is very similar to _CDROM_TOC.

typedef struct _CDROM_READ_TOC_EX {  UCHAR Format : 4;  UCHAR Reserved1 : 3;   UCHAR Msf : 1;  UCHAR SessionTrack;  UCHAR Reserved2;  UCHAR Reserved3;} CDROM_READ_TOC_EX, *PCDROM_READ_TOC_EX;

Simple. Isn’t it?

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

public struct CDROM_READ_TOC_EX {

   public uint bitVector;

   public CDROM_READ_TOC_EX_FORMAT Format {

      get { return ((CDROM_READ_TOC_EX_FORMAT)((this.bitVector & 15u))); }

      set { this.bitVector = (uint)((byte)value | this.bitVector); }

   }

   public uint Reserved1 {

      get { return ((uint)(((this.bitVector & 112u) / 16))); }

      set { this.bitVector = ((uint)(((value * 16) | this.bitVector))); }

   }

   public uint Msf {

      get { return ((uint)(((this.bitVector & 128u) / 128))); }

      set { this.bitVector = ((uint)(((value * 128) | this.bitVector))); }

   }

   public byte SessionTrack;

   public byte Reserved2;

   public byte Reserved3;

}

But what will come inside lpOutBuffer? Fellow structure, named CDROM_TOC_CD_TEXT_DATA with unknown size array of CDROM_TOC_CD_TEXT_DATA_BLOCK

typedef struct _CDROM_TOC_CD_TEXT_DATA {  UCHAR  Length[2];  UCHAR  Reserved1;  UCHAR  Reserved2;  CDROM_TOC_CD_TEXT_DATA_BLOCK  Descriptors[0];} CDROM_TOC_CD_TEXT_DATA, *PCDROM_TOC_CD_TEXT_DATA;
typedef struct _CDROM_TOC_CD_TEXT_DATA_BLOCK {  UCHAR  PackType;  UCHAR  TrackNumber:7;  UCHAR  ExtensionFlag:1;  UCHAR  SequenceNumber;  UCHAR  CharacterPosition:4;  UCHAR  BlockNumber:3;  UCHAR  Unicode:1;  union {    UCHAR  Text[12];    WCHAR  WText[6];  };  UCHAR  CRC[2];} CDROM_TOC_CD_TEXT_DATA_BLOCK, *PCDROM_TOC_CD_TEXT_DATA_BLOCK;

Too bad to be true. Isn’t it? Let’s try to marshal it my hands (with the trick used for TRACK_DATA

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

public class CDROM_TOC_CD_TEXT_DATA {

   public ushort Length;

   public byte Reserved1;

   public byte Reserved2;

   public CDROM_TOC_CD_TEXT_DATA_BLOCK_ARRAY Descriptors;

}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

internal sealed class CDROM_TOC_CD_TEXT_DATA_BLOCK_ARRAY {

   internal CDROM_TOC_CD_TEXT_DATA_BLOCK_ARRAY() { data = new byte[MINIMUM_CDROM_READ_TOC_EX_SIZE * MAXIMUM_NUMBER_TRACKS * Marshal.SizeOf(typeof(CDROM_TOC_CD_TEXT_DATA_BLOCK))]; }

   [MarshalAs(UnmanagedType.ByValArray, SizeConst = MINIMUM_CDROM_READ_TOC_EX_SIZE * MAXIMUM_NUMBER_TRACKS * 18)]

   private byte[] data;

   public CDROM_TOC_CD_TEXT_DATA_BLOCK this[int idx] {

      get {

         if ((idx < 0) | (idx >= MINIMUM_CDROM_READ_TOC_EX_SIZE * MAXIMUM_NUMBER_TRACKS)) throw new IndexOutOfRangeException();

         CDROM_TOC_CD_TEXT_DATA_BLOCK res;

         var hData = GCHandle.Alloc(data, GCHandleType.Pinned);

         try {

            var buffer = hData.AddrOfPinnedObject();

            buffer = (IntPtr)(buffer.ToInt32() + (idx * Marshal.SizeOf(typeof(CDROM_TOC_CD_TEXT_DATA_BLOCK))));

            res = (CDROM_TOC_CD_TEXT_DATA_BLOCK)Marshal.PtrToStructure(buffer, typeof(CDROM_TOC_CD_TEXT_DATA_BLOCK));

         } finally {

            hData.Free();

         }

         return res;

      }

   }

}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

public struct CDROM_TOC_CD_TEXT_DATA_BLOCK {

   public CDROM_CD_TEXT_PACK PackType;

   public byte bitVector1;

   public byte TrackNumber {

      get { return ((byte)((this.bitVector1 & 127u))); }

      set { this.bitVector1 = ((byte)((value | this.bitVector1))); }

   }

   public byte ExtensionFlag {

      get { return ((byte)(((this.bitVector1 & 128u) / 128))); }

      set { this.bitVector1 = ((byte)(((value * 128) | this.bitVector1))); }

   }

   public byte SequenceNumber;

   public byte bitVector2;        

   public byte CharacterPosition {

      get { return ((byte)((this.bitVector2 & 15u))); }

      set { this.bitVector2 = ((byte)((value | this.bitVector2))); }

   }

   public byte BlockNumber {

      get { return ((byte)(((this.bitVector2 & 112u) / 16))); }

      set { this.bitVector2 = ((byte)(((value * 16) | this.bitVector2))); }

   }

   public byte Unicode {

      get { return ((byte)(((this.bitVector2 & 128u) / 128))); }

      set { this.bitVector2 = ((byte)(((value * 128) | this.bitVector2))); }

   }

   [MarshalAs(UnmanagedType.ByValArray, SizeConst = 12, ArraySubType = UnmanagedType.I1)]

   public byte[] TextBuffer;

   public string Text {

      get { return (Unicode == 1) ? ASCIIEncoding.ASCII.GetString(TextBuffer) : UTF32Encoding.UTF8.GetString(TextBuffer); }

   }

   public ushort CRC;

}

Can’t you see a small problem here? Yes, we do not know the actual/maximum size of CDROM_TOC_CD_TEXT_DATA_BLOCK array. Until, I’ll find a nice way to marshal smart pointers, we’ll stick to MAX_TRACKS (100) * MIN_DATA_BLOCK (2).

We almost finished and the worst things are behind us. Now you should enumerate thru CDROM_TOC_CD_TEXT_DATA_BLOCK and look for Text, TrackNumber and SequenceNumber (which is continuation of text reported). For example, slot for ALBUM_NAME “Satisfaction” will looks as following

BlockNumber 0×00
CharacterPosition 0×00
CRC 0x3EAB
SequenceNumber 0×00
Text SATISFACTIO
BlockNumber 0×00
CharacterPosition 0x0B
CRC 0×0564
SequenceNumber 0×01
Text N

 

And so on… What to do with all other data and how to use it to enhance listening (ripping/crunching/seeking) experience we’ll speak next time. Have a good day and be good people.

New version of Hebrew and Arabic support for Silverlight was released

Please notice, that new version (RC1) of Bidi support for Silverlight was released. What’s new in this release?

  • Initial version of bidi DataGrid
  • Listbox, CheckBox, RadioButton, DatePicker, Tab and TabItem controls were added (tnx to Yasser Makram and Emad from Santeon)
  • There are some changes in nBidi algorithm by Itai Bar-Haim
  • Button and ToggleButton base fixes + valid default templates for all controls
  • Some performance and stability issues.

So, be sure, that you have the latest release and take a part of tests, which were also updated to new version.

silverpeace

Great thank to all contributors for huge united work done. If you want to take a part in development drop me a note.

Download latest release (RC1) of bidirectional text support for Microsoft Silverlight >>

USB FM radio library was published on CodePlex

I just published a part of my latest project – dynamic library to work with FM receivers on CodePlex under MS-PL. So, feel free do download, test and use it.

Note, that this release is preliminary and has a lot of bugs. Also, RDS is not fully implements as well as recording capabilities with Direct Sound.

I’m keep working to provide WPF UI for this library to “productize” it.

So, what are you waiting for? Download and Spear the word with this news! This is the first and only fully managed library (as far as I know) to work with RDS, TMC and FM data. Also, there are not a lot of information about HID usage as FM receiver in managed code.

image

Download latest release of USBFM.DLL >>

How to migrate from CS2007 to WordPress, Movable Type (or any other blog engine, supports XML-RPC) with C#

Today we’ll speak about migration from community server 2007 to another blog engine, when you have no access to CS and/or other database.

Let’s set targets first:

  • You want to migrate all posts
  • You want to migrate all comments
  • You want to transfer all hosted images and media files
  • You should update all internal links

Looks complicated? not really. First of all, grab any XML-RPC framework (for example xml-rcp.net). Then create a proxy to CS2007 – it uses Metablog API. You can see all defined methods by accessing /blogs/metablog.ashx

[XmlRpcUrl("http://blogs.microsoft.co.il/blogs/tamir/rsscomments.aspx?PostID=", posts[i].postid);
_rssReader = new XmlTextReader(commentsRSSURL);

while (_rssReader.Read()) {
                  _rssReader.MoveToContent();
                  if (_rssReader.NodeType == XmlNodeType.Element) {
                     if (_rssReader.Name == "pubDate") { date = DateTime.Parse(_rssReader.ReadElementContentAsString()); }
                     if (_rssReader.Name == "dc:creator") { author = _rssReader.ReadElementContentAsString(); }
                     if (_rssReader.Name == "description") {
                        if (!shouldSkip) {
                           content = _rssReader.ReadElementContentAsString();
                           comments.Add(new Comment {
                              author = author,
                              date_created_gmt = date,
                              status = true

As you can see, now you have all comments. Next step is to detect and reupload all images to the new host.

private const string imgRX = "<img[^>]*src=\"?([^\"]*)\"?([^>]*alt=\"?([^\"]*)\"?)?[^>]*>";
var matches = Regex.Matches(posts[i].description, imgRX);
               Console.WriteLine("Fixing {0} images…", matches.Count);
               for (int j = 0; j < matches.Count; j++) {
                  Console.WriteLine("Retriving image #{0}", j);
                  var url = matches[j].Groups[1].Value;
                  if (url.Contains(baseURL)) {
                     try {
                        var data = wc.DownloadData(url);
                        Console.WriteLine("Uploading image #{0}", j);
                        var uf = newblog.uploadFile(newblogid, newUsername, newPassword, new MediaObject {
                           bits = data,
                           name = matches[j].Groups[1].Value.Substring(matches[j].Groups[1].Value.LastIndexOf(‘/’) + 1)
                        });
                        posts[i].description = posts[i].description.Replace(url, uf.url);
                     } catch { }
                  }
               }

Now all images are stored in the new location and all image links are updated within stored posts. Next step is to upload all posts to the new location. CS stores tags as categories, which is wrong. Why? Because categories can be hierarchical, while tags cannot. So we have to convert all categories within retrieved posts into real tags. After it we can post everything

for (int i = posts.Length – 1; i >= 0; i–) {
           posts[i].mt_keywords = string.Join(",", posts[i].categories);
           var pid = newblog.newPost(newblogid, newUsername, newPassword, posts[i], true);
           foreach (var comment in posts[i].comments) {
              try {
                 var cid = newblog.newComment(newblogid, newUsername, newPassword, pid, comment);
              } catch { }
           }

Now we have to update all internal links within new locations. For this we should grab all posts back to learn new URLs.

var newPosts = newblog.getRecentPosts(newblogid, newUsername, newPassword, toFetch);
         for (int i = 0; i < newPosts.Length; i++) {
            foreach (var pi in _postsIndex) {
               if (newPosts[i].description.Contains(pi.Key)) newPosts[i].description = newPosts[i].description.Replace(string.Concat(baseURL,pi.Key), pi.Value);
            }
             wpblog.editPost((string)newPosts[i].postid, newUsername, newPassword, newPosts[i], true);
            if (!refereces.ContainsKey(newPosts[i].link)) refereces.Add(newPosts[i].link, posts[i].link);

         }

We done. Last, but not the least, is to update old posts with new URL to make visitors able to forward into new location.

csposts = csblog.getRecentPosts(csBlogid, csUsername, csPassword, toFetch);
            for(int i=0;i< csposts.Length;i++) {
               if (_postsIndex.ContainsKey(csposts[i].link)) {
                  string write = string.Format("<h3>[This blog was migrated. You will not be able to comment here.<br/>The new URL of this post is <a href=\"{0}\">{0}</a>]</h3><hr/>", _postsIndex[csposts[i].link]);
                  csposts[i].description = string.Concat(write, csposts[i].description);
                  csblog.editPost((string)csposts[i].postid, csUsername, csPassword, csposts[i], true);
                  Console.WriteLine("Post {0} was updated",i);
               }
            }

Have a nice day and be good people!

Read and use FM radio (or any other USB HID device) from C#

Last time we spoke about reading and decoding RDS information from FM receivers. Also we already know how to stream sound from DirectSound compatible devices. However, before we can do it, we should be able to “speak” with such devices. So, today we’ll spoke about detection and reading information from Radio USB adapters (actually from any Human Input Devices). Let’s start.

USB FM HID

First, if you want to do it, go and buy such device. The are not a lot of alternatives, but if you’ll seek, you’ll find it very quickly.

So, let’s start. First of all, we’ll use platform invoke to get and set the information. Also, we have to preserve handle of the device from being collected by GC. After we’ll finish using the device, we’ll have to dispose it. Thus it makes sense to inherit from SafeHandle and IDisposable.

[SecurityPermission(SecurityAction.InheritanceDemand, UnmanagedCode = true)]
[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
public class USBDevice : SafeHandleZeroOrMinusOneIsInvalid, IDisposable {

Next, we’ll set a number of arguments, that will be in use during the device lifetime.

public uint ProductID { get; private set; }
public uint VendorID { get; private set; }
public uint VersionNumber { get; private set; }
public string Name { get; private set; }
public string SerialNumber { get; private set; }
public override bool IsInvalid { get { return !isValid; } }

internal ushort FeatureReportLength { get; private set; }
internal ushort[] Registers { get; set; }

Now, we have to find it. The best way of detection human input devices is by product and vendor IDs. Those values are always unique for certain device type.

[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
internal USBDevice(uint pid, uint vid) : base(true) { findDevice(pid, vid); }

Next step is to find a device. To do this, we have to provide extern interfaces to methods of hid.dll and setupapi.dll. Here all methods we will use in our class

[SuppressUnmanagedCodeSecurity()]
internal static class Native {
   #region methods
   [DllImport("hid.dll", SetLastError = true)]
   internal static extern void HidD_GetHidGuid(
      ref Guid lpHidGuid);

   [DllImport("hid.dll", SetLastError = true)]
   internal static extern bool HidD_GetAttributes(
      IntPtr hDevice,
      out HIDD_ATTRIBUTES Attributes);

   [DllImport("hid.dll", SetLastError = true)]
   internal static extern bool HidD_GetPreparsedData(
      IntPtr hDevice,
      out IntPtr hData);

   [DllImport("hid.dll", SetLastError = true)]
   internal static extern bool HidD_FreePreparsedData(
      IntPtr hData);

   [DllImport("hid.dll", SetLastError = true)]
   internal static extern bool HidP_GetCaps(
      IntPtr hData,
      out HIDP_CAPS capabilities);

   [DllImport("hid.dll", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
   internal static extern bool HidD_GetFeature(
      IntPtr hDevice,
      IntPtr hReportBuffer,
      uint ReportBufferLength);

   [DllImport("hid.dll", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
   internal static extern bool HidD_SetFeature(
      IntPtr hDevice,
      IntPtr ReportBuffer,
      uint ReportBufferLength);

   [DllImport("hid.dll", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
   internal static extern bool HidD_GetProductString(
      IntPtr hDevice,
      IntPtr Buffer,
      uint BufferLength);

   [DllImport("hid.dll", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
   internal static extern bool HidD_GetSerialNumberString(
      IntPtr hDevice,
      IntPtr Buffer,
      uint BufferLength);

   [DllImport("setupapi.dll", SetLastError = true)]
   internal static extern IntPtr SetupDiGetClassDevs(
      ref Guid ClassGuid,
      [MarshalAs(UnmanagedType.LPTStr)] string Enumerator,
      IntPtr hwndParent,
      UInt32 Flags);

   [DllImport("setupapi.dll", SetLastError = true)]
   internal static extern bool SetupDiEnumDeviceInterfaces(
      IntPtr DeviceInfoSet,
      int DeviceInfoData,
      ref  Guid lpHidGuid,
      uint MemberIndex,
      ref  SP_DEVICE_INTERFACE_DATA lpDeviceInterfaceData);

   [DllImport("setupapi.dll", SetLastError = true)]
   internal static extern bool SetupDiGetDeviceInterfaceDetail(
      IntPtr DeviceInfoSet,
      ref SP_DEVICE_INTERFACE_DATA lpDeviceInterfaceData,
      IntPtr hDeviceInterfaceDetailData,
      uint detailSize,
      out uint requiredSize,
      IntPtr hDeviceInfoData);

   [ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
   [DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
   internal static extern IntPtr CreateFile(
         string lpFileName,
         uint dwDesiredAccess,
         uint dwShareMode,
         IntPtr SecurityAttributes,
         uint dwCreationDisposition,
         uint dwFlagsAndAttributes,
         IntPtr hTemplateFile);

   [ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
   [DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
   internal static extern bool CloseHandle(IntPtr hHandle);

Also, we will need a number of structures, such as device attributes and capabilities.

[StructLayout(LayoutKind.Sequential)]
internal struct SP_DEVICE_INTERFACE_DATA {
   public int cbSize;
   public Guid InterfaceClassGuid;
   public int Flags;
   public int Reserved;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
internal class PSP_DEVICE_INTERFACE_DETAIL_DATA {
   public int cbSize;
   [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
   public string DevicePath;
}

[StructLayout(LayoutKind.Sequential)]
internal struct HIDD_ATTRIBUTES {
   public int Size; // = sizeof (struct _HIDD_ATTRIBUTES) = 10
   public UInt16 VendorID;
   public UInt16 ProductID;
   public UInt16 VersionNumber;
}
[StructLayout(LayoutKind.Sequential)]
internal struct HIDP_CAPS {
   public UInt16 Usage;
   public UInt16 UsagePage;
   public UInt16 InputReportByteLength;
   public UInt16 OutputReportByteLength;
   public UInt16 FeatureReportByteLength;
   [MarshalAs(UnmanagedType.ByValArray, SizeConst = 17)]
   public UInt16[] Reserved;
   public UInt16 NumberLinkCollectionNodes;
   public UInt16 NumberInputButtonCaps;
   public UInt16 NumberInputValueCaps;
   public UInt16 NumberInputDataIndices;
   public UInt16 NumberOutputButtonCaps;
   public UInt16 NumberOutputValueCaps;
   public UInt16 NumberOutputDataIndices;
   public UInt16 NumberFeatureButtonCaps;
   public UInt16 NumberFeatureValueCaps;
   public UInt16 NumberFeatureDataIndices;
}

And a number of system constants

internal const uint DIGCF_PRESENT = 0×00000002;
internal const uint DIGCF_DEVICEINTERFACE = 0×00000010;
internal const uint GENERIC_READ = 0×80000000;
internal const uint GENERIC_WRITE = 0×40000000;
internal const uint FILE_SHARE_READ = 0×00000001;
internal const uint FILE_SHARE_WRITE = 0×00000002;
internal const int OPEN_EXISTING = 3;
internal const int FILE_FLAG_OVERLAPPED = 0×40000000;
internal const uint MAX_USB_DEVICES = 16;

Now, we are ready to start. So let’s find all devices and get its information

Native.HidD_GetHidGuid(ref _hidGuid);
hHidDeviceInfo = Native.SetupDiGetClassDevs(ref _hidGuid, null, IntPtr.Zero, Native.DIGCF_PRESENT | Native.DIGCF_DEVICEINTERFACE);

Now, if a handle we get is valid, we should search our specific device. For this purpose, we have to read device interface information and then get details info about this device.

if (hHidDeviceInfo.ToInt32() > -1) {
   uint i = 0;
   while (!isValid && i < Native.MAX_USB_DEVICES) {
      var hidDeviceInterfaceData = new Native.SP_DEVICE_INTERFACE_DATA();
      hidDeviceInterfaceData.cbSize = Marshal.SizeOf(hidDeviceInterfaceData);
      if (Native.SetupDiEnumDeviceInterfaces(hHidDeviceInfo, 0, ref _hidGuid, i, ref hidDeviceInterfaceData)) {

Once we have all this and information is valid, let’s detect its capabilities

bool detailResult;
uint length, required;
Native.SetupDiGetDeviceInterfaceDetail(hHidDeviceInfo, ref hidDeviceInterfaceData, IntPtr.Zero, 0, out length, IntPtr.Zero);
var hidDeviceInterfaceDetailData = new Native.PSP_DEVICE_INTERFACE_DETAIL_DATA();
hidDeviceInterfaceDetailData.cbSize = 5; //DWORD cbSize (size 4) + Char[0] (size 1) for 32bit only!
var hDeviceInterfaceDetailData = Marshal.AllocHGlobal(Marshal.SizeOf(hidDeviceInterfaceDetailData));
Marshal.StructureToPtr(hidDeviceInterfaceDetailData, hDeviceInterfaceDetailData, true);
detailResult = Native.SetupDiGetDeviceInterfaceDetail(hHidDeviceInfo, ref hidDeviceInterfaceData, hDeviceInterfaceDetailData, length, out required, IntPtr.Zero);
Marshal.PtrToStructure(hDeviceInterfaceDetailData, hidDeviceInterfaceDetailData);
if (detailResult) {

To do this, we have to create memory file first and then share device attributes by using this file.

base.handle = Native.CreateFile(hidDeviceInterfaceDetailData.DevicePath,
                        Native.GENERIC_READ |
                        Native.GENERIC_WRITE,
                        Native.FILE_SHARE_READ |
                        Native.FILE_SHARE_WRITE,
                        IntPtr.Zero,
                        Native.OPEN_EXISTING,
                        Native.FILE_FLAG_OVERLAPPED,
                        IntPtr.Zero);
                     if (base.handle.ToInt32() > -1) {
                        Native.HIDD_ATTRIBUTES hidDeviceAttributes;
                        if (Native.HidD_GetAttributes(base.handle, out hidDeviceAttributes)) {

All the rest is straight forward. Just compare info retrieved with one we already have. And, of cause, release all resources were used (remember, we’re in win32 api world!)

if ((hidDeviceAttributes.VendorID == vid) && (hidDeviceAttributes.ProductID == pid)) {
                              isValid = true;
                              ProductID = pid;
                              VendorID = vid;
                              VersionNumber = hidDeviceAttributes.VersionNumber;
                              IntPtr buffer = Marshal.AllocHGlobal(126);//max alloc for string;
                              if (Native.HidD_GetProductString(this.handle, buffer, 126)) Name = Marshal.PtrToStringAuto(buffer);
                              if (Native.HidD_GetSerialNumberString(this.handle, buffer, 126)) SerialNumber = Marshal.PtrToStringAuto(buffer);
                              Marshal.FreeHGlobal(buffer);
                              var capabilities = new Native.HIDP_CAPS();
                              IntPtr hPreparsedData;
                              if (Native.HidD_GetPreparsedData(this.handle, out hPreparsedData)) {
                                 if (Native.HidP_GetCaps(hPreparsedData, out capabilities)) FeatureReportLength = capabilities.FeatureReportByteLength;
                                 Native.HidD_FreePreparsedData(hPreparsedData);
                              }
                              break;
                           }
                        } else {
                           Native.CloseHandle(base.handle);
                        }
                     }
                  }
                  Marshal.FreeHGlobal(hDeviceInterfaceDetailData);
               }
               i++;

            }

Now we have a handle to our device and can manipulate it. Like this:

using (var device = USBRadioDevice.FindDevice(0×0000, 0×1111)) {

}

But we still have to provide methods for such usage. Here there are no very complicated code.

public static USBDevice FindDevice(uint pid, uint vid) {
   var device = new USBDevice(pid,vid);
   var fillRegisters = device.InitRegisters();
   if (!device.IsInvalid && fillRegisters) return device;
   else throw new ArgumentOutOfRangeException(string.Format("Human input device {0} was not found.", pid));
}

public override string ToString() {
   return string.Format("{0} (Product:{1:x}, Vendor:{2:x}, Version:{3:x}, S/N:{4})", Name, ProductID, VendorID, VersionNumber, SerialNumber);
}

[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
protected override bool ReleaseHandle() {
   return Native.CloseHandle(base.handle);
}

#region IDisposable Members
public void Dispose() {
   Dispose(true);
   GC.SuppressFinalize(this);

}
[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
void IDisposable.Dispose() {
   if (base.handle != null && !base.IsInvalid) {
      // Free the handle
      base.Dispose();
   }
}

#endregion

We done. Have a nice day and be good people.

Capturing and streaming sound by using DirectSound with C#

I already wrote a little about managed way to use DirectX DirectSound. Today we’ll speak about how to get sound from your microphone or any other DirectSound capturing device (such as FM receiver) and stream it out to your PC speakers and any other DirectSound Output device. So, let’s start creating our first echo service by using managed DirectX.

image

First of all we should decide what Wave format we want to use for capturing and recording. So, let’s choose anything reasonable :)

var format = new WaveFormat {
            SamplesPerSecond = 96000,
            BitsPerSample = 16,
            Channels = 2,
            FormatTag = WaveFormatTag.Pcm
         };

Now, we should calculate block align and average byte per second value for this format. I’m wondering why it cannot be done automatically…

format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8));
format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign;

Next step is to set the size of two buffers – one for input and other for output. Generally those buffers are circular, and capturing one should be twice bigger, then output. Why? Because we choose two channels to use. Also, we should decide about chunk size of the buffer, we want to signal when filled.

_dwNotifySize = Math.Max(4096, format.AverageBytesPerSecond / 8);
_dwNotifySize -= _dwNotifySize % format.BlockAlign;
_dwCaptureBufferSize = NUM_BUFFERS * _dwNotifySize;
_dwOutputBufferSize = NUM_BUFFERS * _dwNotifySize / 2;

Next step is to create CaptureBufferDescriptor and actual capturing buffer. We’ll enumerate all devices and choose one, satisfies given string (captureDescriptor) – for example “Mic” :)

var cap = default(Capture);
var cdc = new CaptureDevicesCollection();
for (int i = 0; i < cdc.Count; i++) {
   if (cdc[i].Description.ToLower().Contains(captureDescriptor.ToLower())) {
      cap = new Capture(cdc[i].DriverGuid);
      break;
   }
}
var capDesc = new CaptureBufferDescription {
   Format = format,
   BufferBytes = _dwCaptureBufferSize
};
_dwCapBuffer = new CaptureBuffer(capDesc, cap);

Then we’ll create output device and buffer. To simplify program, we will use default speakers to output, however, you can choose output device the same way we did for capturing. Also, because DirectSound uses any window as it’s message pump, we have to use SetCooperativeLevel method. In my case (windowless application), I’ll use desktop window as message broker. This why you will have to add Windows.Forms as reference for your project, even if it console application. Also, do not forget to set GlobalFocus value to True, if you want to play echo, even if desktop window is not focused.

var dev = new Device();
dev.SetCooperativeLevel(Native.GetDesktopWindow(), CooperativeLevel.Priority);

var devDesc = new BufferDescription {
   BufferBytes = _dwOutputBufferSize,
   Format = format,
   DeferLocation = true,
   GlobalFocus = true
};
_dwDevBuffer = new SecondaryBuffer(devDesc, dev);

Now, we will subscribe to buffer notifications and set autoResetEvent to be fired when it filled up.

var _resetEvent = new AutoResetEvent(false);
var _notify = new Notify(_dwCapBuffer);
//half&half
var bpn1 = new BufferPositionNotify();
bpn1.Offset = _dwCapBuffer.Caps.BufferBytes / 2 – 1;
bpn1.EventNotifyHandle = _resetEvent.SafeWaitHandle.DangerousGetHandle();
var bpn2 = new BufferPositionNotify();
bpn2.Offset = _dwCapBuffer.Caps.BufferBytes – 1;
bpn2.EventNotifyHandle = _resetEvent.SafeWaitHandle.DangerousGetHandle();

_notify.SetNotificationPositions(new BufferPositionNotify[] { bpn1, bpn2 });

Almost done, the only thing we should do is to fire worker thread to take care on messages

int offset = 0;
_dwCaptureThread = new Thread((ThreadStart)delegate {
   _dwCapBuffer.Start(true);

   while (IsReady) {
      _resetEvent.WaitOne();
      var read = _dwCapBuffer.Read(offset, typeof(byte), LockFlag.None, _dwOutputBufferSize);
      _dwDevBuffer.Write(0, read, LockFlag.EntireBuffer);
      offset = (offset + _dwOutputBufferSize) % _dwCaptureBufferSize;
      _dwDevBuffer.SetCurrentPosition(0);
      _dwDevBuffer.Play(0, BufferPlayFlags.Default);
   }
   _dwCapBuffer.Stop();
});
_dwCaptureThread.Start();

That’s it. Compile and run. Now if you’ll speak, you can hear your echo from PC speakers.

Merry Christmas for whom concerns and be good people – do not scare your co-workers with strange sounds – be polite and make the volume lower :)

Quick Silverlight (and WPF) tip: How to write program without XAML

From the moment, 10K MIX09 contest was launched, I got more, then 20 people, asking the same question: Is it possible to have Silverlight program up and running without XAML at all?

image

The answer is “YES, IT IS”. Here is how:

All you need for run WPF or Silverlight application is

  1. Class inherited from System.Windows.Application
  2. Class inherited from System.Windows.Controls.UserControl

So, Let’s create new WPF or Silverlight application and delete all files from the project directory. Then add one file, named App.cs (or Foo.cs or Whatever.cs – the length of the file name is not included :) ) and write there :

using System.Windows.Controls;
using System.Windows;

public class App : Application {public App() {this.Startup += (s, e) => { this.RootVisual = Foo.M; };}} 
class Foo: UserControl {static Foo _b = new Foo();public static Board M { get { return _b; } }

We done. F5, be happy. You just wrote first officially smallest Silverlight functional application. Good luck with Mix09 contest.

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