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How to build self descriptive web API [part I]

Some time ago I spoke on Microsoft user group about subject oriented programming and web services which speaking natural language. Now, when I have some time, I can explain how to build your web front api to be readable by humans, rather, than by robots. So, let’s start.

Robot is not human

First of all let’s decide how our API should looks like. “Usual” WCF web end looks as following


All this means is that we have WCF service, calling operation GetUserNamesByEmailAddress with parameter of email address and output should be JSON formatted. This is the obvious way of web api. For robots to consume it. But we want to be human and show our human web façade.


Looks much better and passes exactly the same information to the service. So how this done? First of all let’s get rid of annoying Service.svc. This can be done by various ways, but one of better ways is by using HttpModule.

We create a class deriving from IHttpModule and upon the request begins, “translate” it from human to robot version.

public class ProxyFormatter : IHttpModule {

private const string _handler = "~/Service.svc";

public void Init(HttpApplication context) {
         context.BeginRequest += _onBeginRequest;

private void _onBeginRequest(object sender, EventArgs e) {
         var ctx = HttpContext.Current;
            if (!ctx.Request.AppRelativeCurrentExecutionFilePath.Contains(_handler)) {
               if (ctx.Request.HttpMethod == "GET") {
                  var method = ctx.Request.AppRelativeCurrentExecutionFilePath.RemoveFirst("~/");
                  var args = ctx.Request.QueryString.ToString();              
                  ctx.RewritePath(_handler, method, args, false);

Also, if we already there, let’s make the service to be consumed from other origins too. Just add OPTIONS method handling and we done.

private void _onBeginRequest(object sender, EventArgs e) {
   var ctx = HttpContext.Current;
   ctx.Response.AddHeader("Access-Control-Allow-Origin", AllowedHosts ?? "*");
   if (ctx.Request.HttpMethod == "OPTIONS") {
      ctx.Response.AddHeader("Access-Control-Allow-Methods", "GET, POST, OPTIONS");
      ctx.Response.AddHeader("Access-Control-Allow-Headers", "Content-Type, Accept");
   } else {
      if (!ctx.Request.AppRelativeCurrentExecutionFilePath.Contains(_handler)) {
         if (ctx.Request.HttpMethod == "GET") {
            var method = ctx.Request.AppRelativeCurrentExecutionFilePath.RemoveFirst("~/");
            var args = ctx.Request.QueryString.ToString();              
            ctx.RewritePath(_handler, method, args, false);

Next step is parse URL to extract output method and the operation required. All information we need is inside WebOperationContext.Current.IncomingRequest. All we have to do now is to parse it.

var req = WebOperationContext.Current.IncomingRequest;
if (!_getMethodInfo(req.UriTemplateMatch, out format, out method)) {
   WebOperationContext.Current.SetError(HttpStatusCode.PreconditionFailed, "Wrong request format. correct format is : /operation/format(json:xml)");
   return null;
} else {
//handle correct request

Inside _getMethodInfo we’ll count segments, find proper node formats and send out verdict.

private bool _getMethodInfo(UriTemplateMatch match, out NodeResultFormat format, out string method) {
   var c = match.RelativePathSegments.Count;
   var f = Enum.GetNames(typeof(NodeResultFormat)).FirstOrDefault(n => n.EqualsIgnoreCase(match.RelativePathSegments.Last()));
   if (f.NotEmpty()) {
      format = (NodeResultFormat)Enum.Parse(typeof(NodeResultFormat), f);
      method = match.RelativePathSegments.Take(c – 1).ToArray().Join(".");
      return true;
   format = NodeResultFormat.Unknown;
   method = string.Empty;
   return false;

Now we know what output format is expected and what method was called by consumer. So, next task is to “humanize” method names and parameters. Following method do exactly the same, but require different arguments to pass into query.

  • GetUserNamesByEmailAddress (select name from users where email=…)
  • GetUserNamesByLastLogin (select name from users where lastLogin=…)
  • GetUserNamesByOrganizationAndFirstAndLastName (select name from users where organization like … and firstName like … and…)
  • GetUserNamesByUserId (select name from users where uid=…)
  • GetUserNames (select name from users)

So in order to make end human life easier, we’ll create helper data structure to hold all those possible values.

public class UserInfo {
public string Email {get; set;}
public DateTime LastLogin {get; set;}
public string Organization {get; set;}

This class will be used only to hold input data (internally, we’ll find what object type was sent and try to match it to the data structure. This will allow us to hint what exact method should be called to bring information.

In our particular case, simple regex to find “whatever@wherever” like /.+@.+\..+/I tell us to execute ________ByEmailAddress override on backend. If we’ll find something like getUsers?1232234323 or getUsers?15-2-2013, we’ll be sure that GetUserNamesByLastLogin should be used.

So on we can handle all common cases for human customer and start simplification of our life too. for example, create self descriptive automatic handlers in this method. But… we’ll speak about it next time.

Have a nice day (or night) and be good humans.

.NET 3.5 SP1 is RTM and available for download

For all those who asked, .NET 3.5 SP1 is final and available for download. What’s inside?

  • ASP.NET Dynamic data
  • Core improvements for CLR
  • A lot of performance improvements in WPF
  • ClickOnce enhancements
  • ADO.NET with Data Services and Entity Framework
  • LINQ2SQL and Data Provider for SQL Server 2008, that was released last week
  • WCF with easier DataContract serialization

Download it with Web Installation or as Full Package

For more information, please see Read Me and KB about .NET 3.5 SP1 RTM. If you faced with any issue, please provide us with feedback via MS Connect

Configuring and running Mono ASP.NET 3.5 (AJAX.NET) on Linux computers

Before we will start, we should install Linux. To do this, you can download any of LiveCDs with live installation. Officially, Mono supported only on one free Linux – openSuse. However, you can make it work on any RedHat (and its alternatives), OpenSolaris. It works, but unsupported on Debians, Ubuntu and Maemo. We’ll stick to openSuse by now.


Let’s install it – OS

I’m assuming, that you’re installing Linux as the only OS on the machine, so insert liveCD (it can be either Gnome or KDE) and wait for Linux to run. It will run live image directly on your machine without installation.

When it’ll up, you’ll see liveInstall icon in your desktop. Click it and skip first two screens (it is only language and local settings). Next screen (disk partitions) is necessary for us.

On this screen, first delete all automatic partitions. The only one main partition will remain (/DEV/SDA or /DEV/HDA). Next you should choose non-LVM option and then start creating partitions.

Create first partition with mount point /boot and size of 100Mb. File system for this partition should be ext3.

Create second partition with file system SWAP (you will not have mount point) and set the size twice bigger, then RAM amount.

Create last partition with mount point / and all remaining size on disk.

All other steps are optional, you can just click Next button.

After about 10 minutes you’ll have up and running openSuse system. (If you forgot to remove CD, choose HardDisk as boot option)

Web Server installation

Now we have to install web server. You can choose either Apache, FastCGI  or use build-in server within Mono – XSP. We’ll choose Apache

Goto “Computer” it’s in the same place as Start button :) and choose YaST. You’ll be asked for admin password, you entered while installing the system.

Now in the Filter field, type “Install”. Choose “Software Management” from the available programs at right. Now, when Package Selection dialog opens, type “apache”, you’ll find apache2. Select it and click Install. Apache will move to the right column. Optionally, you can install also prefork and utils packages.

Now hit “Apply” to install it. Within two minutes, you’ll be asked to log off and log on. Do it.

By now apache is not running, you should run it and set it starts automatically. To do this, enter terminal window (you can either do it from “Computer” menu or right clicking desktop).

You need elevation to administrate startup programs. So type: “su –“ and enter your password. Terminal color turns red. Type “chkconfig apache2 on”. Now you should check whether it done, so type: “chkconfig apache2 –list”. You should see “On” near number 3 and 5.

To run apache manually, just type “/etc/init.d/apache2 start” to stop “/etc/init.d/apache2 stop”, to restart “/etc/init.d/apache2 restart” and to check the status “/etc/init.d/apache2 status

We done, apache is up and running. Now we should install mono

Mono installation

Start with the same YaST but this time, type “mono” – you’’ll get a lot of programs. To simplified installation, choose (or type) mono-complete. This will all available Mono modules.

After Mono will be installed, you should install also apache2-mod_mono to make possible running ASP.NET mono pages in Apache. do this.

Log off – log on and move to configuration

Mono configuration

Now it’s time to configure what ASP.NET pages you want to run. We want ASP.NET 2.0, so we should run mono apache mode for this version. To do this, go to the terminal, elevate yourself (su –) and type following: “vi /etc/apache2/httpd.conf” This will open VI editor with apache configuration file in it.

Now it’s time to learn VI a little. To start editing, you should type “A” – it will write “INSERT” in the lower left corner. To return to the command mode, hit escape key. To save (from command mode) “:w” to exit and save:wq” to exit without save:q!”. To find/” and string the pattern you are looking for.

Now go the the very end of the file  and write under Include “/etc/apache2/vhosts.d/*.conf” following:
(to short string “[D]” is your virtual directory (slash blank is root), “[P]” is physical path to your site without trailing slash)

MonoServerPath default /usr/bin/mod-mono_server2
Alias [D] “[P]”
AddMonoApplications default “[D]:[P]”
<Location [D]>
SetHandler mono

So, if your site is MySite and it is in /srv/www/htdocs/MySite, this section will looks as following:

MonoServerPath default /usr/bin/mod-mono_server2
Alias /MySite “/srv/www/htdocs/MySite”
AddMonoApplications default “/MySite:/srv/www/htdocs/MySite”
<Location /MySite>
SetHandler mono

If you want to turn it to the root site, this will looks following:

MonoServerPath default /usr/bin/mod-mono_server2
AddMonoApplications default “/:/srv/www/htdocs/MySite”
<Location />
SetHandler mono

Now, we’ll add mono administrative site to be able to restart mono only without touching apache itself. To do this, after last </Location> you should add following:

<Location /mono>
SetHandler mono-ctrl
Order deny,allow
Deny from all
Allow from

I think it’s very clear what it did :)

If you have more, then one site and want to configure mono differently for each one of those, you should add VirtualHost section. To do this, include your configuration in to

<VirtualHost [IP and port you want, for example or *:80 for all IPs on port 80]>
ServerName [Name you want]


We done. Restart apache and enter the url you set (for example http://localhost/MySite/)

Working? Good. You finished.

Not working (familiar yellow error 500 screen)? Keep reading…

Debugging Mono website

Do you remember, that you have no development environment in this machine? You can install it, or download Mono liveCD with openSuse. But before doing it, please note, that GTK# (it’s devenv) is not very user friendly. It even worse, then Eclipse. So let’s try to understand first whether we can fix small compatibility problems without entering code.

The most convenient method to debug web site on Mono is by using XSP and XSP2 mini web servers. Just enter the directory of the site and run it. By default you’ll be able to access the site by using “http://localhost:8080” (it also be written for you). Enter and notice whether you have any errors in console. No? Keep doing

The most common problem is “error 500” with nonsense stack. If it contains ScriptManager error Type not found, the problem is in Web.config file. Try to regenerate it to be compatible to Mono (for example, Mono has different version of System.Web.Extensions assembly. In ASP.NET 3.5 it has version 3.5, Mono has only 1.0.61025.0 (the old AJAX.NET). To recreate your web.config all you have to do is to execute “mconfig af AJAX Web.config” It will create default web.config file, supports System.Web.Extensions (AJAX features).

Not helped? Keep doing. Let’s look another time into the stack – if it contains errors in “EnablePageMethods” or “ShouldGenerateScript” or “EncryptString” – the problem is serialization. Mono has very limited support for JSON, XML and SOAP serialization. Try to look into your code and notice if you have classes, marked with [Serializable] or you are transferring your own classes by using PageMethods. If so, replace it with regular strings (my grandma serialization).

Person p = new Person();
string sstr = string.Format(“{0}|{1}|{2}|{3}”, p.FirstName, p.LastName, p.Age, p.Wage);
return sstr;

var sstr = persons[i].split("|");
var p.FirstName =  sstr[0];
var p.LastName =  sstr[1];
var p.Age =  sstr[2];
var p.Wage =  sstr[3];

Not helped? Try to rename “Bin” directory into “bin” “mv Bin bin –r”. Actually this was fixed in latest versions of Mono, but who knows?…

No? Check whether you have partial classes, which is not supported by Mono. If so, recompile it like this

mcs /t:library /out:bin/test.dll –r:System.Web –r:System.Data –r:System.Web.Services –r:System.Web.UI.Controls test.aspx.cs

If you have Generics in your code, you should use gmcs, rather then mcs.

Not helped? It looks, that you have to either install Mono on your Windows machine and debug your code with it. Or, alternatively install GTK# and do in on Linux.

But wait, before doing such big step, install and check the binary compatibility of your code. To do this, you need “Moma” – a simple tool, that tell you if everything is ok for Mono in your assemblies.

Good luck and see you in my forthcoming TechEd session, where I’m presenting openSuse, running UDP multicast server with ASP.NET 3.5 extended methods (It uses recompiled ISAPI filters for apache, rather then regular limited AJAX support in Mono)

Have a nice day and be good people.

How to consume WCF or Webservice from Vista Sidebar gadget by using Silverlight?

The challenge today is really simple. All we have to do is to write Silverlight Vista Sidebar Gadget, that consumes either WCF, ASMX or REST based service. Really simple, isn’t it? Let’s start


Build server side services

We should start from services. This is very straight forward mission. Here the logic I want to implement

public string Echo(string input)
        return string.Format("ACK from {0}", input);

Well, WCF? We should mark service and operation contracts. That’s all

[ServiceContract(Namespace = "")]
public class EchoService
    public string Echo(string input)
        return string.Format("ACK from WCF with {0}", input);


This does not works. Why? Silverlight knows only consumes ASP.NET compatible (simplified) web services, thus we should add following attribute to the our class attributes collection

[ServiceContract(Namespace = "")]
[AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)]
public class EchoService

Now, the service is discoverable and accessible by Silverlight. Great news. Now let’s put it into our shared host. Hmm, we got strange error: “Deploying WCF Services: This collection already contains an address with scheme http.” What the hell is it?

This is shared hosting problem. Your host provider uses virtual IP and host addresses and has number of different web services, sitting on the same shared host. How to solve it?

Simple, all you have to do is to specify your own service host factory. Here the example of classes to put into code behind

class SLHostFactory : ServiceHostFactory
    protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses)
        SLHost customServiceHost =
          new SLHost(serviceType, new Uri("[Your URL goes here]",UriKind.Absolute));
        return customServiceHost;

class SLHost : ServiceHost
    public SLHost(Type serviceType, params Uri[] baseAddresses)
        : base(serviceType, baseAddresses)
    { }
    protected override void ApplyConfiguration()

And one attribute into your service tag


Now it works. So what’s next? Build ASMX web service. This is even simpler

public string Echo(string input)
    return string.Format("ACK from web service with {0}", input);

We done, now either WCF and Web services are accessible from your Silverlight application. So, add Service reference and consume it

Building client side

Inside code behind of your Silverlight project, you should define two proxies – one for Web Service and another for WCF service. Bother services implements the same interface, so it should not be a problem

ServerEcho.EchoServiceClient proxy;
WebServiceEcho.EchoWebServiceSoapClient wsProxy;
private void UserControl_Loaded(object sender, RoutedEventArgs e)
    proxy = new ServerEcho.EchoServiceClient();
    proxy.EchoCompleted += new EventHandler<ServerEcho.EchoCompletedEventArgs>(proxy_EchoCompleted);

    wsProxy = new SLGadget.WebServiceEcho.EchoWebServiceSoapClient();
    wsProxy.EchoCompleted += new EventHandler<SLGadget.WebServiceEcho.EchoCompletedEventArgs>(wsProxy_EchoCompleted);

Silverlight work only asynchronously, thus you should begin to understand, that synchronous programming is for pussies :). Consume it

private void WCF_Click(object sender, RoutedEventArgs e)

        private void WS_Click(object sender, RoutedEventArgs e)

And Update output

void wsProxy_EchoCompleted(object sender, SLGadget.WebServiceEcho.EchoCompletedEventArgs e)
            txt.Text = e.Error == null ? e.Result : (e.Error.InnerException != null ? e.Error.InnerException.ToString() : e.Error.Message);

        void proxy_EchoCompleted(object sender, ServerEcho.EchoCompletedEventArgs e)
            txt.Text = e.Error == null ? e.Result : (e.Error.InnerException != null ? e.Error.InnerException.ToString() : e.Error.Message);

Now let’s run it. What? Another error? Security? Access denied? Of cause you have no crossdomain.xml.

<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy SYSTEM "">
   <allow-access-from domain="*" />

What? You have it and still getting the same error? Look into sniffer. You application is looking for other file, named clientaccesspolicy.xml. Why? According the documentation, you can use either… Hm, another bug with WCF consuming. Never mind, let’s put it too

<?xml version="1.0" encoding="utf-8"?>
      <allow-from http-request-headers="*">
        <domain uri="*"/>
        <resource path="/" include-subpaths="true"/>

Very well, now we are ready to run our application. It works! So, the only thing we should do is to pack it into MyGadget.gadget directory and put inside %userprofile%\appdata\local\microsoft\windows sidebar\gadgets together with gadget.xml manifest.

But… It stopped working… What’s the problem?

Very client side networking in Silverlight

The problem is, that SideBar executes it’s gadgets with local path, not with network path. Silverlight cannot use any network provider, when running locally. Why? Actually I do not know (maybe to prevent local applications development). so what to do?

Simple! Microsoft SideBar knows to run cross domain AJAX without any warnings and problems. So why not to use external XmlHttp from JavaScript for network access. Let’s do it

First we should initialize XMLHttpRequest object in JavaSctipt

var xObj;

        function getEchoWCF(text) {

            if(xObj == null) {   
                xObj = new XMLHttpRequest();


            else if(xObj) {



Then create SOAP request to WCF or WebService

var sURL = "[Path yo your service]";

            //Build SOAP

            var sReq = "<s:Envelope xmlns:s=\"\"><s:Body><Echo><input>"+text+"</input></Echo></s:Body></s:Envelope>";

  "POST", sURL, true);

            xObj.setRequestHeader( "Content-Type", "text/xml; charset=utf-8" );

            xObj.setRequestHeader( "Cache-Control", "no-cache" );


After the request created and send we should handle result. So we need an access from HTML page, hosting Silverlight object to Silverlight. Simple. “ScriptableMember – ScriptableType”, remember?


    public partial class Page : UserControl



        public void UpdateResponse(string result)


Now return the result

xObj.onreadystatechange = function() {

            if (xObj.readyState === 4) {

                if (xObj.status && xObj.status === 200) {   
                    var control = document.getElementById("silverlightControl");




But this is not enough. We also should know to call Javascript from Silverlight… This is really simple

private void JS_Click(object sender, RoutedEventArgs e)


            HtmlPage.Window.Invoke("getEchoWCF", txt.Text);


We done. Now you can pack your Silverlight control, together with hosting HTML and Javascript into windows sidebar gadget and use it even with external network support.

Have a good day and be nice people.

Silverlight controls library has been upgraded to Beta 2

Finally this weekend I got  a time to upgrade one of my OpenUp submissions, Silverlight controls library to work with Silverlight 2.0 beta 2. It was very interesting to track changes between developer’s (beta 1) and production (beta 2) go-live licenses. Let’s try to understand what has need changed.

  1. Syntax of DependencyProperty registration. Now instead of DependencyProperty.Register(name, propertyType,ownerType,propertyChangedCallback) you should use DependencyProperty.Register(name, propertyType,ownerType,typeMetadata), which, actually receives only one parameter in constructor – propertyChangedCallback. This make Silverlight to be closer to WPF syntax and open it for future enhancements. You can download updated Visual Studio 2008 snippet for creation of Silverlight Dependency Properties.
  2. OnApplyTemplate method of UserControl become public instead of protected
  3. Thumb DragDelta event argument is not DragEventArg anymore. Now it’s DragDeltaEventArgs. So there is no HorizontalOffset and VerticalOffset attributes. They replaced by HorizontalChange and VerticalChange
  4. DefaultStyleKey is not null anymore
  5. Most of controls migrated from System.Windows.Controls into System.Windows namespace
  6. Some changed to ToolTip service
  7. Now Silverlight checks whether TargetType property of Style is really compatible with the control, you’re applying style to (this not happened in beta 1). Also DependencyObject.SetValue() method checks it’s type.
  8. There is no InitializeFromXaml anymore. Now Silverlight works more “WPF style” with application services – Application.LoadComponent()
  9. You cannot use x:Name and Name property together (someone did it?)

There are a ton of other changed, that was not related to Silverlight Control Library. For example, changed within Storyboard class, networking, cross-domain policy, other controls (e.g. DataGrid), Templates of some controls (e.g. Button, TextBox, etc) and API.

Also I want to invite you to take part into development of Silverlight controls library not because of complimentary ticket to PDC ‘08 or Mobile Memory Mouse 8000, but because Open Source is not “one-men-show”. To get access to SVN, submit your work and begin development of next generation of Silverlight controls, contact me via CodePlex and I’ll add you to the project as new contributor.

My TechEd ‘08 presentation slides download

I do not know why, but for some reason in development section of TechEd website there are only two recording and no presentations. I do not want to wait for them to upload (we sent all presentations a while ago), so here it comes. My TechEd presentation DEV335 – Game Development Using Microsoft’s Latest Technologies. I have no recordings by now (so pity), so you’ll have to wait for Microsoft to encode and upload it. Upon it will be done, I’ll publish it here.
There is no real reason to upload samples – they will not work without all environment we had there.

Download full slides from my TechEd presentation (PPT 7,165 KB) >>

If you have any questions, feel free to contact me by using contact form or LinkedIn profile. You also can send me a message by twitter


How to have more, then one forms in page and be able to submit it to server without page refresh using ASP.NET AJAX

Someone asked me in Meet an Expert lunch in TechEd about having more, then one server forms in one page, using ASP.NET AJAX. The answer was simple – make only one visible at one time. Other words, hide all and show only one relevant

<script runat=server language="C#">
private void Page_Load(object sender, System.EventArgs e)
  Form1.Visible = !Form1.Visible;
  Form2.Visible = !Form2.Visible;			

<form id="Form1" runat="server" >…
<form id="Form2" runat="server" visible="false">…

That’s all. However, what to do if you need to show them all? Let’s try to understand. First of all, let’s make them client based

<form id="form1" >…

<form id="form2" >…

Then we should handle onsubmit method and neutralize it, before the page will be reloaded (we do not want reloads – AJAX rulez!)

<form id="form1" onsubmit="onSubmit(this); return false;">…

<form id="form1" onsubmit="onSubmit(this); return false;">…

So, the final code will looks as following (there are some of such forms):

<form id="form1" onsubmit="onSubmit(this); return false;">


    <h2>Client Form 1</h2>

    <input type="text" id="val" />

    <input type="submit" value="Submit 1" />



Then, let’s have one server side form, that will handle our requests

<form runat="server">

<asp:Label ID="Result" runat="server"/>

And now, let’s submit our results there. Yes, we can access server side controls from client side JavaScript

<script type="text/javascript">

       function onSubmit(sender)


            var what = sender["val"].value;

            if(what == "")

                what = "nothing";

            $get("Result")" tells you "+what;


Well, but as you, probably understand, there is no real submit was performed. We need client-server-client roundtrip in order to do it. What to do? The answer is PageMethods.

Let’s add simple page method, that formats the string and added time tag

<script runat="server">


            public static string UpdatePanel(string senderID, string what)


                return string.Format("{0} tells you {1} at {2} with server roundtrip", senderID, what, DateTime.Now);



One we have such. All we have to do is to enable page methods by using ScriptManager

<form runat="server">


        <asp:ScriptManager runat="server" EnablePageMethods="true" />

        <asp:Label ID="Result" runat="server"/>


And then, call it from javascript

function onServerSubmit(sender)


            var what = sender["val"].value;

            if(what == "")

                what = "nothing";



function onServerSubmitCompleted(value)




We done. BTW, if we’ll try to pass HTML object into server, we’ll get "Cannot serialize object with cyclic reference within child properties" exception – this is not bug, this is warlock for bad HTML programmers. If you want to be able to pass whole form (HTML object) into server you’ll probably have to either use LosFormatter, or any other custom HTML serializer to do it.  Want to know more about it? Maybe another time.

Have a nice week and be good people.

Source code for this article

Networking and sockets in Silverlight 1.0 (mobile to?)

Well, well, well. Two days ago, we spoke about using sockets within Silverlight 2.0 and WPF. Today, we’ll make a step ahead and will use TCP or UDP client-server connection within Silverlight 1.0. Yes, 1.0 (the one with JavaScript only and no sockets). So, let’s start Rock ‘n Roll.


Oh, baby – it cannot be done! Just kidding :) Silverlight 1.0 itself cannot use sockets, however ASP.NET can. We’ll reuse our socket library (from the previous post) and reference it to the ASP.NET page, that hosts our Silverlight 1.0 application.

So, on page load we’ll create our client channel and fully reuse the way we worked within WPF and WinForms. The only difference is that we’ll have three static web methods within our ASP.NET C# code

    public static string GetHoursAngle()
        return ((msg.Hours * 30) + (12 * msg.Minutes / 60)).ToString();

    public static string GetMinutesAngle()
        return (msg.Minutes * 6).ToString();

    public static string GetSecondsAngle()
        return (msg.Seconds * 6).ToString();

Those methods can be used (almost) from client side. In order to do it we should register ScriptManager and enable PageMethods on the page

<form id="form1" runat="server">   
<asp:ScriptManager ID="manager" EnablePageMethods="True"  runat="server" />

Then, create simple Javascript to call to our web methods

<script type="text/javascript">
        function UpdateHoursHand(angle)
        function UpdateMinutesHand(angle)
        function UpdateSecondsHand(angle)

There is no problem to access Silverlight from the hosting webpage, so we’ll add following method to the Silverlight javascript

<script type="text/javascript">
if (!window.Silverlight1Client)
    Silverlight1Client = {}

Silverlight1Client.Page = function()
Silverlight1Client.Page.prototype =
    handleLoad: function(control, userContext, rootElement)
        this.control = control;
        canvas = rootElement;

var canvas;     // the root canvas

function updateClockHand(element, value)
  hand = canvas.findName(element);
  hand.Angle = value;

if (!window.Silverlight)
    Silverlight = {};

Silverlight.createDelegate = function(instance, method) {
    return function() {
        return method.apply(instance, arguments);


Now, we have prototype, that can access our Silverlight control, we have web methods, that can bring us information from the server side the only thing we should do is to enable server-side (where we actually receive  update notification) to call client side javascript in order to update layout. And this cannot be done due to the nature of client-server web architecture.

But who told, that we cannot force client side to tickle server side upon the event? We can – not very nice solution, but it works – set timer.

function UpdateClockHands()

We add timer recursively to call client side javascript one a second and how it works.

At the end the small diamond for upcoming DEV335: Game Development Using Microsoft’s Latest Technologies





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