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	<title>Comments on: Performance appliance of RenderTargetBitmap</title>
	<atom:link href="http://khason.net/blog/performance-appliance-of-rendertargetbitmap/feed/" rel="self" type="application/rss+xml" />
	<link>http://khason.net/blog/performance-appliance-of-rendertargetbitmap/</link>
	<description>Take care of the sense, and the sounds will take care of themselves.</description>
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	<item>
		<title>By: PRESLEY</title>
		<link>http://khason.net/blog/performance-appliance-of-rendertargetbitmap/comment-page-1/#comment-3288</link>
		<dc:creator>PRESLEY</dc:creator>
		<pubDate>Sat, 12 Sep 2009 16:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://khason.net/blog/performance-appliance-of-rendertargetbitmap/#comment-3288</guid>
		<description>Ohhh.. Perfect job ! thanks a lot.</description>
		<content:encoded><![CDATA[<p>Ohhh.. Perfect job ! thanks a lot.</p>
]]></content:encoded>
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	<item>
		<title>By: sathya</title>
		<link>http://khason.net/blog/performance-appliance-of-rendertargetbitmap/comment-page-1/#comment-2899</link>
		<dc:creator>sathya</dc:creator>
		<pubDate>Tue, 07 Apr 2009 05:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://khason.net/blog/performance-appliance-of-rendertargetbitmap/#comment-2899</guid>
		<description>Hi,
This article is very informative.  I am facing similar issue.  The problem I wanted to solve is to display multiple signals (channels) in real time.  I need to update the data at 10 mm/second speed.  I am able to achieve my goals using either rendertarget bitmap (by drawing path geometry on bitmap) or by using polyline directly on a grid control.  The issue is code uses too much CPU.  I was impressed with performance in your code when you are animating rectangle on a bitmap, but in my case it is not helping.  Can you give me any clues on how I can enhance my code.  

Thanks
Sathya</description>
		<content:encoded><![CDATA[<p>Hi,<br />
This article is very informative.  I am facing similar issue.  The problem I wanted to solve is to display multiple signals (channels) in real time.  I need to update the data at 10 mm/second speed.  I am able to achieve my goals using either rendertarget bitmap (by drawing path geometry on bitmap) or by using polyline directly on a grid control.  The issue is code uses too much CPU.  I was impressed with performance in your code when you are animating rectangle on a bitmap, but in my case it is not helping.  Can you give me any clues on how I can enhance my code.  </p>
<p>Thanks<br />
Sathya</p>
]]></content:encoded>
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	<item>
		<title>By: regions net</title>
		<link>http://khason.net/blog/performance-appliance-of-rendertargetbitmap/comment-page-1/#comment-1390</link>
		<dc:creator>regions net</dc:creator>
		<pubDate>Thu, 01 Jan 2009 08:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://khason.net/blog/performance-appliance-of-rendertargetbitmap/#comment-1390</guid>
		<description>&lt;p&gt;Pingback from &#160;regions net&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Pingback from &nbsp;regions net</p>
]]></content:encoded>
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	<item>
		<title>By: relays</title>
		<link>http://khason.net/blog/performance-appliance-of-rendertargetbitmap/comment-page-1/#comment-1389</link>
		<dc:creator>relays</dc:creator>
		<pubDate>Thu, 01 Jan 2009 08:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://khason.net/blog/performance-appliance-of-rendertargetbitmap/#comment-1389</guid>
		<description>&lt;p&gt;Pingback from &#160;relays&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Pingback from &nbsp;relays</p>
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